Level Design Work
The following is level design work and testing I did on several maps for Source Engine 2013 modification Battle Grounds III, an American Revolutionary War game.
Map: bg_townguard
Pictures above show work I did on this map which included redesigning some buildings and areas of the map, as well as retexturing. This is a medium-sized skirmish map where both teams try to either hold control over more flag objectives than the other team or capture all flags to win the round.
Map: lb_princeton
Pictures above show work I did on this map which included designing the displacements of the map, foliage placement, and building designs and placement. This is a large linebattle map where both teams fight each other in line formations.
Map: sq
Pictures above show work I did on this map which included the layout and designing of the entire map. This is a small skirmish map where both teams only have a small distance to travel in order to fight. Often used for practicing melee by regiments in the game.
Procedural landscape and abstract design made using Blender
Security game for kids made using Visual Basic
Main Menu
How to Play / Help Screen
Scam email game where the player must choose the valid email. Player is timed when choosing, correct guesses are counted, and the player has three chances to guess correctly.
The player must take a weak password and make it strong by following the directions in the "How To Play" or "Help" screen. If the player succeeds at making the password stronger, a point is given. The player has three chances to do this correctly.
2D fighting game made using Clickteam Fusion
In this two-player game the players fight each other under a time limit. If the time runs out before any player is defeated, the round ends in a draw. If either player is defeated before the timer runs out, the remaining player wins the round. *Character and background images not made by me*
Survival game made using Unreal Engine and Blueprints
In this game the player must stay alive by finding food to eat. The game is won when the player defeats all enemies on the map.
Dice Rolling game made in Java using Eclipse IDE